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Artwork from beginning to end of my ACG class

This is all the artwork from the beginning to the end of my Art Creation for games class at Full Sail University. In this class I further advanced my skills for modeling, by learning how to create in game resolution, along with high res resolution models. I learned new techniques for UVing. I was introduced to Substance Painter and Unreal Engine 4. By the end of this class I was importing game ready models into UE4 and creating their own unique textures. I was also taught how to use and create Physically Based Materials.

First assignment of the class, a simple model of a MacBook Power Brick.

First assignment of the class, a simple model of a MacBook Power Brick.

Basic Stone Column Model.

Basic Stone Column Model.

One of the many UV practices I did.

One of the many UV practices I did.

Stone Column with Ambient Occlusion map and Normal Map applied. Along with more UV practice showcased on the Arch.

Stone Column with Ambient Occlusion map and Normal Map applied. Along with more UV practice showcased on the Arch.

More UV practicing.

More UV practicing.

Material practice within Unreal Engine 4. Spheres indicate 10 different materials. Aluminum, Asphalt, Ceramic, Copper, Gold, Moss, Plastic, Rubber, Stucco, and Snow. The Stone Column was also imported into UE4.

Material practice within Unreal Engine 4. Spheres indicate 10 different materials. Aluminum, Asphalt, Ceramic, Copper, Gold, Moss, Plastic, Rubber, Stucco, and Snow. The Stone Column was also imported into UE4.

Stone Column along with Rings from earlier, now with custom made textures from Substance Paint and imported into UE4.

Stone Column along with Rings from earlier, now with custom made textures from Substance Paint and imported into UE4.

Final week project, modeling a Oil Drum.

Final week project, modeling a Oil Drum.

Final week project, creating a PBR texture within Substance Painter.

Final week project, creating a PBR texture within Substance Painter.

Final week project, showcased within Unreal Engine 4.

Final week project, showcased within Unreal Engine 4.